notbloodylikely: (Because it's cooler that way!)
Feda Gandamak ([personal profile] notbloodylikely) wrote2012-05-20 04:45 pm

ABILITIES

Feda is a natural born mage, although one that had his magic artificially activated.

In universe, the term mage refers to anyone who possesses a soul that produces magical power and has the physical anomalies necessary for a human body to control magic. Mages do not actually have to be capable of spell casting and some are entirely unable (due to lack of the right physical components or the talent needed)to perform the intricate spell casting processes. However, magical power can still be manipulated in ways that offer powers without casting. Some types of magic grant specific abilities, that do not require spells to use. Mages are thus split into a myriad of classes, both spell casting and not.

Feda in particular is of a magical type capable of both spell casting and ability granting. However since he has absolutely zero magical training or knowledge, Feda is only capable of casting what are called spell like abilities; abilities which are formed without spell casting but through using magic for more direct means. Specialising in close range combat, Feda's strength, speed, endurance, senses and regenerative abilities are all super human. Whilst he was born with the ideal components to be a Necromancer, he has instead forcibly and unconsciously changed his class to Monk, resulting in a bizarre skill set known as Avenger.

All mages possess a 'fifth and a half sense', the ability to detect magic and magical entities through a existing sense. In Feda's case it is his sense of smell. It is thus very short ranged, difficult to use and requires focus, but delicate and excellent for tracking.

At this stage he has no long range attacks at all, and he has the shortest summoning distance of any 'player character'. However, he has some of the highest damaging strategies and can survive far more than the other party members. He is however, a 'slow burn' character who cannot show his true capabilities until late into a fight.

Feda has three weapon classes. Slashing, blunt and mirrors. Slashing weapons are the most damage heavy, but are most resisted by armour (with exceptions). Also of note is that they are specifically slashing weapons, meaning that whilst he uses knives it's of the machete and cleaver variety, as well as axes and chainsaws. Blunt arms are less damage inducing, but have advantages in that most forms of armour are less resistant and often cause knock back and stunning. Some offer special moves such as shock waves or equipment breaking. Some very mildly increase spell casting abilities. Mirrors are the lowest damage dealing by a huge amount, but have some useful attributes. They increase spell casting heftily, offering a large increase in MP for abilities and summoning. Often they possess traits that offer increases of stats for particular types of summons. To top it off, a number of Feda's best summons require a reflective surface to summon, which can be quite rare in certain environments. Feda can be taught skills that allow him to dual wield and to wield two handed weapons in one hand. He can combine the two to increase his damage dealing massively, at the cost of further protection. Many of his weapons are references to horror films and stories, in form or name. In particular the slashing weapons. He's also quite effective when fighting unarmed, capable of dealing decent damage (more than when using a mirror) and the bonus of having more potential actions per round.

Feda has little variety in armour, wearing only medium and light. He has a wide range of possible accessories, that offer a number of additional effects to his attacks, most of which are again references to horror stories. It's entirely possible to dress him up as Jason Vorhees or Freddy Kruger, as well as a couple of others. He can get an agility boost by wearing no armour at all.

Level: 65
Base Stats
HP: Very High
Strength: High
Endurance: High
Intellect: Above Average
Wisdom: Low
Speed: Above Average
Agility: Average
Luck: Very Low

This results in low MP that replenishes fairly quickly.

Elemental Affinities
Light: 0%
Ice: 5%
Fire: 5%
Electricity: 10%
Wind: 10%
Void: 20%
Dimension: 20%
Earth: 30%
Nature: 30%
Metal: 90%
Water: 90%
Darkness: 150%

Feda is aware of the RPG system of his world and can quote his stats at any time.

Class Perks:

Necromancer perks;

Spiritual Soldification: Feda's magical link with creatures can make immaterial spirits capable of interacting with the world by creating a false body out of negative energy. This does not otherwise alter their capabilities.

Spirit Talk: Feda can talk to any spirit, not just ghosts.

Monk perks;

Positive Reinforcement: Feda can use positive energy to increase his defence. Sadly for him, he mostly has negative energy due to his Necromancer base and the ability is basically useless.

Spell like Abilities:

Magic Impact: Melee attack at 125% damage.

Magic Impact v.2: Melee attack at 150% damage.

Magic Collision: Charging attack that uses Feda's normal movement statistics. The shorter the distance travelled, the less damage it causes.

Magic Smash: Melee attack at normal strength that causes upwards angled knock back.

Reckless: Melee attack at 250% usual damage. Reduces damage dealt by 75% for the rest of the battle.

Payback: Melee attack that causes damage equal to the amount Feda has received from that particular target. Does not include healed damage.

Retribution: A series of melee attacks at 75% usual damage. The number is equal to the amount of times Feda has been attacked by that particular target.

Feud: Feda must choose a target that has attacked him. Until that target is defeated, Feda cannot attack any other units. Until that time, Feda's attack is increased by 25% at each turn's end, removing the original MP cost each time. When he runs out of MP, the buffing is negated.

Retaliation: Passive ability that allows Feda to automatically counter attack any melee attack at 125% strength and 30% accuracy.

Revenge: Passive ability that is activated after his HP has been reduced to 10% or less. Feda's statistics are treated as if he has gained five levels for a single turn. He does not learn new abilities if applicable.

Spite: Feda gains regeneration at 1/8th of his total HP per turn, for 4 turns.

Resentment: Feda gains Life Drain for 4 turns; any damage he causes is returned to him as HP.

Bad Blood: Whenever Feda is attacked, an equal amount of damage is given to the inflicter, for a single turn.

Grudge: Feda must prepare this ability in advance, and it may only be used once per encounter. Feda selects one opponent. If that target KO's Feda, Feda is revived with 1 HP and with a special Life Drain against that target (twice the amount of damage Feda causes to that opponent is returned to him as HP). If the selected opponent is defeated, Feda returns to 1 HP immediately.

Repulsion: For a single turn, any damage Feda receives is absorbed as HP. If his HP is full, it is absorbed as MP instead.

Murderous: Passive ability activated if Feda receives more than 40% of his total HP's damage in one turn. Feda is inflicted with Berserk, increasing his strength, endurance and agility at the cost of actions being automatically made to attack the units that caused the damage.

Inveigle: Allows Feda to charm a target for a single turn. Can be used repeatedly. Low success rate initially, but it increases with each successful use.