Feda Gandamak (
notbloodylikely) wrote2012-03-09 10:58 pm
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PROFILE
(In progress)
Feda Gandamak
(Feda is pronounced to rhyme with 'radar.')
Age: 17
Height: 6'2 (189 cm)
Weight: 189lbs (13.5 stone)
Hair colour: Black with a white patch (originally black)
Eye colour: Brown
Feda has dark olive skin due to his Middle Eastern descent.
Base Stats
HP: Extremely High
Strength: High
Endurance: High
Intellect: Above Average
Wisdom: Low
Speed: Above Average
Agility: Average
Luck: Very Low
History:
(Note: Feda's world follows in universe RPG rules. Thus he is aware of concepts like HP, levels, experience points and so forth. Additionally, anything in Italics represents something that can happen depending on the (non-existent) player's choices, but are not necessarily the 'canon' choice. They are included to give a deeper insight into the story-line.
'Game-play' operates in a turn based strategy manner, similarly to Final Fantasy Tactics or Disgaea, but with few twists; there are only a small number of PCs and no generic units in the traditional sense. Instead each PC has certain types of creatures they can learn to control and summon, that can operate as units added to the field mid-battle or special abilities in their own right. For example, if a character has gain control of Generic Demon, they can choose to either summon Generic Demon as a unit under the right conditions (when fire is available, for the sake of this example) or they can briefly cause Generic Demon to appear and perform an ability before leaving the field. Most characters have a strong theme in regards to what they can control, but the 'player' character has a chance to get any that exist in the game. Some are gained via combat, others through special events, side-quests etc. 'Monster' is a very wide term and includes mythological creatures, ghosts, urban legends and thoughtforms.
Between missions the Protagonist spends time performing everyday life activities, but there is day based time limit on when events can occur; somewhat similarly to Dead Rising's system, if too much time is taken on something it can lead to a Bad End, but a day will not end until the player chooses it to. Since levelling up only occurs when a day ends, it may be necessary to end days in order to progress, so it is not so easy to keep to the schedule the first play through.)
On a world with technology much like modern day Earth, Feda was born into the 'Mageless Age.' Three thousand years ago, an enormous war between two magical kingdoms now forgotten ended in a cataclysmic event that left the world without magic. Prior to this, certain humans possessed magical power within their souls that allowed them to cast spells or perform amazing feats and various monstrous creatures existed; but without magic, both these things faded away.
The age of magic is all but forgotten, but its existence is undeniable fact. Without monsters to fight, humans cannot reach past Level 1 and thus cannot achieve any super human abilities. Civilisation was rebuilt with all humans on equal footing. This age without magic created a world where humans had no real competition and became the supreme rulers of the world. The unification of mankind following the disappearance of magic resulted in a peaceful history and a strong international community.
Feda came from a bloodline that prior to the Mageless Age possessed considerable magical power, but in the modern world were simply average people. Unaware of his heritage, he lived a normal life with loving parents, going about day to day business with neither a bright nor dark future.
However, on one fateful day Feda as an eight year old, he was riding on a train with his family when it was derailed by a creature that should no longer exist; a monster named Moloch. At the time, Feda had no idea what he was seeing and his hair turned white from shock as the bull headed monster killed everyone on the train without effort. However, as it approached Feda time came to a stop and a mysterious man appeared to make an offer to Feda. His exact words were:
'No age lasts forever but history never ceases to exist. Instead it is passed higher and higher until its weight presses on those that carry it and they are crushed. The seal on this world's past is cracking, but you won't live to see it...Unless I help you here. I will break the seal on your life and give you ten years to see the new age, if you so desire.'
The terrified eight year old accepted and his magical powers were unlocked; the mysterious man unlocked Feda's potential and granted him a weapon, the unusual choice of a hand mirror. He fended off Moloch who left when he realised he would be discovered if he took the time to kill Feda. In that moment, ten years felt like such a long time, especially when compared to the mere second he had before.
From that day, Feda's soul began to express magical power and slowly he began to encounter monsters. He discovered that these creatures were awakening or coming into existence due to the increase of magic in the world and they were attracted to him as a source of magic; monsters cannot produce magic of their own, instead reliant on other sources to even allow them to live. Whilst most desired to eat him, he successfully gathered a number under his control. All of his monsters are based on urban legends, his signature and first creature being Bloody Mary; normally a vengeful spirit that no one can tame, her heart was moved when she met Feda, deciding that just ten years of an inextinguishable life was little to give up. For several years he protected himself from the emerging monsters in secret, levelling up and growing extremely strong in the process. During this time he came to find that there were other Mages, but they were all in competition with each other and eliminated others that encroached upon their 'territory', areas that could be as large as cities. Unable to ever speak with any long enough to find out why before any Mage he met tried to kill him, he ended up accepting that as the Mage's way and killing other Mages before he turned thirteen.
During this time Feda was raised by his only remaining relative in the country, his Grandfather. Feda's Grandfather was a traditional man who tried to raise Feda in a strict manner to show his love, but they rarely saw eye to eye. Ungrateful for his care, Feda and his Grandfather were both so stubborn that by the time he was fourteen they barely spoke and avoided each other whenever possible. At fifteen Feda began living alone.
As time wore on and as he came to realise that he would never be an adult, he started to become resentful of the world. He was given the chance to witness the birth of the new magical age, but didn't know why it was occurring nor why it should matter; soon he would be gone and it was shaping up to be an age of pointless brutality. As a constant reminder, his old black hair began to creep back into place as an indication of how much life he had left. Once his hair was completely black, he would die. Without an adult life to look forward to, he began ignoring his childhood obligations, never going to school if he could help it. He became a delinquent of the highest order, bad enough to just barely stay out of a trip to a young offender's institution. Very anti-social, he had no friends and remained distant from everyone his age. If the Protagonist chooses delinquent routes on several occasions, Feda will be mentioned by classmates, claiming the Protagonist might end up like him.
For that reason, he was not present for the first three months of the main plot, in which the Protagonist received their own magical power and made friends with another in a similar situation. The two managed to make more progress on unravelling the mystery of magic's return, encountering a few other Mages that caused various troubles in the town, as well as a number of monster attacks. Feda returns to school when he hears about Mages his age, wanting to investigate.
The Protagonist and his ally encountered a powerful monster they could not defeat by themselves. The ally was knocked unconscious and the Protagonist was on the verge of following when Feda defeated it with a single kick. He questioned if the Protagonist could possibly be the one in the rumours, but decided not to kill the pair. If the Protagonist asks him why when their relationship is weak, he will tell them that they looked so pathetic he was sure they would die anyway. If asked why when their relationship is strong, he will tell them it was because he'd never seen two Mages working together before. If the relationship is very strong, he will add that something about the look in the Protagonist's eyes made him feel lonely for the first time in years, giving him a feeling that he wanted to get closer to them. Since the Protagonist was slipping out of consciousness, they later could not recognize Feda, but realized he was wearing their school uniform. Their investigation into finding the mystery Mage was put on hold following the start of another emergency which netted the Protagonist their third party member.
Said party member possessed sensory magic that allowed them to discover Feda was the unknown Mage. Confronted on the school rooftop, he admits he is a Mage and the group questions if he is a member of the organization that has been behind the recent emergencies. Still distrustful of Mages, Feda refused to answer and instead questioned if they understood how Mages treated other Mages. From their baffled responses, Feda was left unsure of their true intentions but brushed it off as a trick. He disappeared from the roof and did not return to school. The next few missions for the party were tests arranged by Feda; surprise attacks from his monsters that were designed to see if they were truly friends. Eventually, Bloody Mary acted as a boss fight and fatally wounded either the Protagonist or one of his allies. If the Protagonist's relationship with one of the allies is very strong, they will take the attack meant for the Protagonist. If the relationships are equal or weak, the Protagonist will take the attack. In response the remaining two party members manage to temporarily destroy Bloody Mary's physical form, unaware that she regenerates even from death. The wounded member is taken to hospital and spends the next two days there; the verdict is that nothing can be done and they will soon die.
But this threatens to be on the cards sooner than expected, as Bloody Mary reforms and retains her intention to kill her victim. If the Protagonist is not the wounded party member and chooses not to visit the hospital on the third night, the victim is murdered. Game-play continues for a short while, but leads to a bad ending when the remaining two seek out Feda for revenge and he kills them in an unwinnable boss fight. The healthy party members are fortunately present during the day and sense the malevolent presence lurking in the hospital. They hide until nightfall and engage in a restricted fight to protect the wounded member. They find they don't have the strength to do so, and resort to begging for their life. If the Protagonist is not the wounded party member, they may decide to offer their life in the victim's place. This attracts the attention of another Mage, a young doctor who had befriended the party members and has recently had his powers unsealed. Entering into the battle, they heal the wounded party member and Bloody Mary is repelled. The doctor joins the group and Feda calls off Bloody Mary, unsure of how to feel after seeing the display of compassion.
Feda is not heard from for some time. The now four person group continue to deal with a number of emergencies, culminating in the appearance of an enormous floating building named the Farewell Factory that threatened to destroy the town. The Farewell Factory produced endless amounts of monstrous creatures and upon fighting their way to its core, the party found Feda apparently guarding the gateway. They mutually misunderstand the situation, both sides believing the other to be in control of the Farewell Factory and fight each other. Feda is defeated by the combined forces of the party. If the group decides to kill him, game-play continues for a short while. The group destroys the Farewell Factory, but Bloody Mary's grief at the loss of Feda leads her to hound the party members incessantly, regenerating whenever destroyed until they all die. Allowing Feda to live, they destroy the factory by defeating the monster controlling it, learning of Feda's innocence and during that time Feda escapes. This event would be the one to first cause the world media to officially declare magic to be returning.
However, he appears at school the next day and speaks to the Protagonist. He talked to them about why they are fighting to protect normal people when the age of magic is approaching. The Protagonist can respond that it's just to keep a comfortable life, at which annoys Feda. They can also reply that they don't see a reason not to, which confuses Feda. They can answer that they don't understand the question, which makes Feda laugh uncontrollably until he cries. No matter the answer, he explains his own situation, including his impending death but not his history. He refuses the Protagonist's offer to join the group, but notably stays in school from then on and can be regularly interacted with. The Protagonist can approach Feda for advice on any encounter. His advice is usually very useful, but after the first few times, he will ask for payment in the form of buying him snacks and drinks, eventually escalating into meals. During this time, the Protagonist may end up getting a decent relationship status with Feda.
Feda is not particularly relevant to the plot for a period. The Protagonist and the party continue to guard the area from various magical events and he observes.
Eventually a week long school trip to a seaside town is organized. If the Protagonist has developed a relationship with Feda, they can invite him into their group. Otherwise Feda will still go, but be forced to join a group consisting entirely of nerdy background characters, who he will abuse constantly. During the week, a mysterious disappearance will catch the segment of the party's interest. Rumours will be spread about a haunted house in the town and they will decide to investigate. If Feda was invited into the group he will go with the Protagonist (but claim he is only doing so because he wanted to anyway). If Feda is not part of the group, he will be found in the entrance hall of the house, having come to try and recruit the ghost rumoured to be present. Feda will not search with the party, but instead wander off on his own. As time goes on, it becomes more and more apparent that the house is more than just haunted, as the closer to midnight the time becomes, more and more monsters appear. During the investigation, Feda can be encountered several times, usually pranking the group and laughing as they get scared. The party are eventually overwhelmed by the amount of monsters and leave, whilst Feda remains. If he was a part of the group, they will note he does not return that night. Feda is met later the next day and refuses to answer any questions, telling the group to 'figure it out for themselves.'
The next night the party decides to check the rest of the town for resident Mages. Meeting a young man named Don Buford, he was shocked to see there was a group of Mages working together in any way but as master and servants. Despite this, he enthusiastically attacked the party, who soundly thrashed him without Feda's help even if he is present. Afterwards, he reveals that he is a servant of a stronger Mage and that they have performed several experiments on humans. Buford will refuse to reveal his master's location The protagonist can choose to let Buford live or kill him there. If Buford is left alive, when the party departs and returns by the same route, they will find a gory scene with Buford's remains spread thinly over the entire street, Feda's handy work. The next night Feda will not be seen by the party as their investigation leads to the Master's base of operations, which has seemingly been abandoned but left filled with failed experimental creatures. The team deduces that the Master has moved to the 'haunted' house and return there, only to find it completely empty and oozing a river of blood. Feda does not return to the rooms.
Feda is next encountered the following night. When the party heads out to investigate the situation further, they encounter a young Mage fleeing for her life. When questioned by the party she reveals she was forced to be an apprentice of the master Mage and begs the party to protect her from a monster they couldn't control. At this point Feda arrives, with a previously unseen monster. A female shaped creature dressed vaguely as a flapper, Feda introduces it as his partner. He himself doesn't look particularly healthy, paler and sweating. The creature calls itself the Horror Queen and explains that it pledged its power to Feda's quest in exchange for his undying devotion, costing him his control of all other monsters and the majority of his magical power. When the party questions exactly what she means by Feda's quest, the Horror Queen casually kills the apprentice Mage and claims that Feda yearns for nothing less than the total extinction of Mages. A boss battle ensues, but it is shorted lived as the Horror Queen casts the spell Horror Wall that prevents any of the party's attacks from damaging her or Feda. The only solution is to run or die. As the party escapes, Feda shouts that he knows where they'll be, so for now he's going to hunt down the rest of the Mage group of the town. The party has three days to challenge Feda or lose the opportunity, and if they let the opportunity pass they are all killed in their sleep by a unnaturally pale, fully black haired Feda with glassy eyes. The party deduces that in order to defeat the Horror Queen they will need the knowledge of the Master and successfully track him down. Believing the party to be accomplices of Feda, he engages in a battle alongside his remaining apprentices and when defeated, they acknowledge that the party has a better chance of defeating Feda and the Horror Queen. In turn they explain that the Horror Wall can only work at night and requires a fresh kill as an ingredient.
When confronted, Feda will look noticeably more unhealthy, sweating and even paler. His speech is confused and disjointed, whilst the Horror Queen appears more solid and human-like. Feda can only be found at night, attacking a surviving apprentice. The party can save the apprentice and prevent the Horror Queen from casting Horror Wall, but if they fail they will have to survive thirty turns before the sun rises. Of the two opponents, Feda is considerably weaker and a far easier target. However, defeating Feda first causes the Horror Queen to declare him to have outlived his usefulness and devours him completely. She then shrieks in terrified pain and begins to lose strength swiftly, claiming that Feda's power was poisoned. Defeating the Horror Queen at this point causes the end of Feda in the story, permanently dead. He is briefly mentioned in future events. If the Horror Queen is defeated first, her hold over Feda is broken and his strength begins to return and he delivers a powerful blow using what little he had left to her, sending her fleeing. He then quickly surrenders. The Protagonist can choose to kill anyway and events proceed as noted above. Spared by the Protagonist, he faints. Returned to the rooms, Feda claims that the Horror Queen had distorted his mind to exaggerate his feelings. Later if the Protagonist becomes close with Feda, he may admit that the truth is closer to a real desire unleashed without restraint. Finally explaining his true hatred of the magical world, he confesses to his impending death as well. He declares how long he has left. In a perfect play it will be three months, but this is unlikely to achieve. Most likely it will be two. His past explained, the Protagonist will realise they encountered Moloch earlier. When told, Feda tells them he no longer wants to pursue his vendetta against all Mages, finding the Protagonist's actions to cause him to rethink his philosophy slightly (and somewhat realising his own hypocrisy), but simply cannot let go of his desire for revenge and asks to join the party in hopes of finding Moloch. If rejected, Feda will appear at school as normal and at any point can be recruited if the Protagonist changes their mind, until the time of his death. The Protagonist can visit him in the days prior to his death and be present for it.
Once he is a part of the party, the Protagonist can pursue him as a romantic interest regardless of their gender. However, if the Protagonist is male, the relationship will end if they spend a night together and Feda will urge him not to tell anyone about it, reducing their relationship level to a strong friendship. If the Protagonist does tell other part members, their relationship will drop significantly. If Feda dies whilst he and the Protagonist are together, Bloody Mary will join the Protagonist's summons.
Feda is involved in the party's next adventure. A group of Mages from another city arrive, a party of similarly aged and skilled types that form counterparts to the Protagonist's group. Feda is the one to realise they're Mages and alerts the Protagonist, saying that groups of Mages are always bad news (which earns him some odd looks from the rest). When confronted, they claim to have arranged to come to the city in order to investigative the large amount of magical activity occurring there and relate a story similar to the party's own. The counterparty decide that with the party there, they probably aren't needed but offer to be friends whilst they're there. Feda distrusts them but admits it might be paranoia. The Protagonist can either ask him to try to be more trusting, or tell him to stay on his guard. The two groups encounter each other again when an unusual blizzard begins to blow. Attempting to find the source before it becomes dangerous, the two groups follow similar trails and find each other. Feda believes they're the ones starting it, but without evidence does nothing. Where the trails they followed meet, it becomes obvious that more are present. Both groups decide to split up to follow all the trails, meaning that one person from each party followed a trail. Feda is thus partnered with a young woman, a long range specialist who is distinctly immune to his attempts to flirt. Their trail ends up leading to a group of ice and wind monsters searching an abandoned building. They turn hostile immediately when the Mages enter their presence. Feda attempts to impress her, but with his close range speciality she dispatches most enemies before he reaches them. It is possible for Feda to defeat more of the monsters than her, but it's very unlikely. If he does though, the sniper begrudgingly comments that he's tougher than he looks.
The parties regroup and relay similar stories to one another, but the leaders instead ran into a powerful female Mage. The leader of the other party had convinced the Protagonist to flee instead of fight, and when in private the Protagonist told the rest that they had seemed to recognise the unknown Mage. The Protagonist can ask the party members to investigate and keep an eye on their counterparts to try and see what's up, resulting in each party member having a side plot with their counterpart. If the Protagonist believes it's not their business, this won't happen. In Feda's case, what occurs depends on if he successfully impressed the sniper. If he didn't, his mission will mostly fruitless, as he fails to get her to willingly spend time with her. He does however get a chance to try a stealth mission, attempting to sneak past the various traps and guards she keeps in her residence. If that is successful, he can find very little but recognise a scent as being familiar, but not know where from. If it fails, he still learns that she keeps traps and guards on active duty. If he managed to impress her, Feda's mission is ridiculously different and spans two days. The first is following her on a solo patrol, which she describes as 'habit.' If Feda makes the right choices (largely whichever one shows his experience in battle) during conversation and impresses her again when they run into a random encounter, she will (extremely reluctantly) agree to hang out with him the next day. If he does not, the sniper still mentions that he's wasting time she could be using for her mission when she ditches him.
If Feda fails to convince her to hang out with him, he is instead contacted by her to meet at the scene of an emergency. At their meeting, she enigmatically claims she's 'glad they brought a spare after all' and springs a trap on him, triggering an extremely difficult solo boss fight as her abilities are well suited for taking on Feda's particular skill set. If Feda is not a part of the party, the sniper will instead intend to double up on the Protagonist. Feda will crash the fight a few turns in. The fight was public and in the day, causing a large panic. Although their identities were not discovered, it was now confirmed to the world that magic had returned in some capacity.
Each party member had fought their counterpart and now brought them together once defeated to find out what was going on.
(in progress)
Personality:
Feda is, on the surface, a classic delinquent. He has little concern for matters of study or social norms, instead doing whatever seems a good idea at the time. Apparently treating everything as an opportunity to make jokes, and cruel ones at that, he has little empathy for those around him. However he is not evil at his core, although his actions are probably unforgivable in a lot of ways. He is abusive to almost every male he meets and compulsively flirts in a manner designed to irritate women rather than actually seduce. That said, he is a bit of a pervert and if things start going well, he turns his attention to genuinely trying to get into a girl's pants.
The majority of his personality stems not from the experience of his early childhood, but instead the experiences he had afterwards. The terror of a life without a future left him subconsciously hostile towards the concept of a lasting relationship with anyone, with the exception of the mystical beings that would outlive him anyway. After he was forced to kill a number of fellow Mages in self-defence, Feda began to lose his belief in the value of life. He has no trouble with committing murder when he feels it to be appropriate. In fact, he has killed so many Mages and monsters that he can distinguish between the sounds of blood drops and water drops. Whilst he laughs off what he calls the 'hilarious horror of a Mage's life', it is all just a coping mechanism. An enormous amount of resentment towards the world gives him a short temper and makes him quite a dangerous person. He tends to relieve his stress by tormenting what he deems acceptable targets, other Mages and their monsters, before killing them. On the other hand, he takes great pride in not picking on well and truly helpless opponents and is greatly disgusted by those Mages that do use their powers on normal humans. He claims this doesn't stem from a sense of justice, but from an arrogance regarding his position as a Mage; to him, it's comparable to humans tormenting animals. In reality, Feda dislikes such abuse of power on a deep level and it is one of the few things that will bring him to actively seek out other Mages. When he does choose to torment normal humans (which is often and far more mildly) he does it without the use of his abilities.
Feda is a hypocrite and refuses to acknowledge it. He believes that Mages instinctively live a lifestyle that is destructive and lament's their existence, whilst still an active participant in the same sort of behaviour that he considers to be evidence of it, without even attempting to change either the system or himself. In fact, he has trouble finding fault in himself despite being aware of many of his short comings. He tends to take an attitude that life and the world have treated him unfairly and it the world that should change, not him. He holds himself as generally morally superior to other Mages when one really examines his actions if he can be considered better, it's not by much. This feeling of superiority and a sense of unfairness in the world gives him a powerful desire for revenge against life itself.
In fact he thinks quite shallowly in general, with very little introspection into himself or others. He mostly ruled by his subconscious, which handles complex decisions for him and allows him to act without introspection. This has created a quick thinking method that can react to problems very quickly with instinctive judgement, but on the other hand doesn't plan for the future very far. Because of this he feels able to brush off most issues, when in fact stress and resentment build up inside of him. This means the fastest way to snap his temper is to force him to question himself.
Feda is not a hopeless case, however. His purposeful disconnection from normal human life has left him jaded and alienated, but with the guidance of others he can be brought to actually care about things again. He still retains a fear of genuine intimacy, so anyone who actually connects with him can expect him to lash out at a later date in an attempt to push them away, but the best cure for his misery is removing his loneliness. Although to be fair, it really helps him to grow up and try to stop being a terrible person when he finds a way to escape an early death in the future.
Other than his various deep psychological traumas, Feda is a surprisingly normal teenage asshole in some ways, occasionally playing out the role of bad-boy to a T. When his compulsive flirting actually works, he tends to roll with it and then move on if he finds himself getting attached. When not examined too deeply, he often comes across as infinitely confident for no well explained reason. He plays it up for effect, but he does have something of an ego. It's just not as big as he pretends it is. Even with that arrogance, he does have his insecurities and hates to be called stupid. Which he is, in some ways; he has very little knowledge about many commonly known topics such as geography and history. Without a studious nature, he tends to stay ignorant. Additionally due to his wide range of strange experiences, he has an 'anything is possible' approach to scepticism that can make him quite naive; he almost always believes rumours instantly.
He has a serious thing for intellectual girls, for reasons he cannot explain. He tends to phrase it as 'he can't resist a sexy nerd.'(unfinished)