Feda is a natural born mage, although one that had his magic artificially activated.
In universe, the term mage refers to anyone who possesses a soul that produces magical power and has the physical anomalies necessary for a human body to control magic. Mages do not actually have to be capable of spell casting and some are entirely unable (due to lack of the right physical components or the talent needed)to perform the intricate spell casting processes. However, magical power can still be manipulated in ways that offer powers without casting. Some types of magic grant specific abilities, that do not require spells to use. Mages are thus split into a myriad of classes, both spell casting and not.
Feda in particular is of a magical type capable of both spell casting and ability granting. However since he has absolutely zero magical training or knowledge, Feda is only capable of casting what are called spell like abilities; abilities which are formed without spell casting but through using magic for more direct means. Specialising in close range combat, Feda's strength, speed, endurance, senses and regenerative abilities are all super human. Whilst he was born with the ideal components to be a Necromancer, he has instead forcibly and unconsciously changed his class to Monk, resulting in a bizarre skill set known as Avenger.
All mages possess a 'fifth and a half sense', the ability to detect magic and magical entities through a existing sense. In Feda's case it is his sense of smell. It is thus very short ranged, difficult to use and requires focus, but delicate and excellent for tracking.
At this stage he has no long range attacks at all, and he has the shortest summoning distance of any 'player character'. However, he has some of the highest damaging strategies and can survive far more than the other party members. He is however, a 'slow burn' character who cannot show his true capabilities until late into a fight.
Feda has three weapon classes. Slashing, blunt and mirrors. Slashing weapons are the most damage heavy, but are most resisted by armour (with exceptions). Also of note is that they are specifically slashing weapons, meaning that whilst he uses knives it's of the machete and cleaver variety, as well as axes and chainsaws. Blunt arms are less damage inducing, but have advantages in that most forms of armour are less resistant and often cause knock back and stunning. Some offer special moves such as shock waves or equipment breaking. Some very mildly increase spell casting abilities. Mirrors are the lowest damage dealing by a huge amount, but have some useful attributes. They increase spell casting heftily, offering a large increase in MP for abilities and summoning. Often they possess traits that offer increases of stats for particular types of summons. To top it off, a number of Feda's best summons require a reflective surface to summon, which can be quite rare in certain environments. Feda can be taught skills that allow him to dual wield and to wield two handed weapons in one hand. He can combine the two to increase his damage dealing massively, at the cost of further protection. Many of his weapons are references to horror films and stories, in form or name. In particular the slashing weapons. He's also quite effective when fighting unarmed, capable of dealing decent damage (more than when using a mirror) and the bonus of having more potential actions per round.
Feda has little variety in armour, wearing only medium and light. He has a wide range of possible accessories, that offer a number of additional effects to his attacks, most of which are again references to horror stories. It's entirely possible to dress him up as Jason Vorhees or Freddy Kruger, as well as a couple of others. He can get an agility boost by wearing no armour at all.
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In universe, the term mage refers to anyone who possesses a soul that produces magical power and has the physical anomalies necessary for a human body to control magic. Mages do not actually have to be capable of spell casting and some are entirely unable (due to lack of the right physical components or the talent needed)to perform the intricate spell casting processes. However, magical power can still be manipulated in ways that offer powers without casting. Some types of magic grant specific abilities, that do not require spells to use. Mages are thus split into a myriad of classes, both spell casting and not.
Feda in particular is of a magical type capable of both spell casting and ability granting. However since he has absolutely zero magical training or knowledge, Feda is only capable of casting what are called spell like abilities; abilities which are formed without spell casting but through using magic for more direct means. Specialising in close range combat, Feda's strength, speed, endurance, senses and regenerative abilities are all super human. Whilst he was born with the ideal components to be a Necromancer, he has instead forcibly and unconsciously changed his class to Monk, resulting in a bizarre skill set known as Avenger.
All mages possess a 'fifth and a half sense', the ability to detect magic and magical entities through a existing sense. In Feda's case it is his sense of smell. It is thus very short ranged, difficult to use and requires focus, but delicate and excellent for tracking.
At this stage he has no long range attacks at all, and he has the shortest summoning distance of any 'player character'. However, he has some of the highest damaging strategies and can survive far more than the other party members. He is however, a 'slow burn' character who cannot show his true capabilities until late into a fight.
Feda has three weapon classes. Slashing, blunt and mirrors. Slashing weapons are the most damage heavy, but are most resisted by armour (with exceptions). Also of note is that they are specifically slashing weapons, meaning that whilst he uses knives it's of the machete and cleaver variety, as well as axes and chainsaws. Blunt arms are less damage inducing, but have advantages in that most forms of armour are less resistant and often cause knock back and stunning. Some offer special moves such as shock waves or equipment breaking. Some very mildly increase spell casting abilities. Mirrors are the lowest damage dealing by a huge amount, but have some useful attributes. They increase spell casting heftily, offering a large increase in MP for abilities and summoning. Often they possess traits that offer increases of stats for particular types of summons. To top it off, a number of Feda's best summons require a reflective surface to summon, which can be quite rare in certain environments. Feda can be taught skills that allow him to dual wield and to wield two handed weapons in one hand. He can combine the two to increase his damage dealing massively, at the cost of further protection. Many of his weapons are references to horror films and stories, in form or name. In particular the slashing weapons. He's also quite effective when fighting unarmed, capable of dealing decent damage (more than when using a mirror) and the bonus of having more potential actions per round.
Feda has little variety in armour, wearing only medium and light. He has a wide range of possible accessories, that offer a number of additional effects to his attacks, most of which are again references to horror stories. It's entirely possible to dress him up as Jason Vorhees or Freddy Kruger, as well as a couple of others. He can get an agility boost by wearing no armour at all.
( Read more... )